[Blowback] Scene type: Analysis
Analysis scenes happen before the job itself. There can be any number of these scenes, depending on what exactly you need to do in order to prepare yourself for the job at hand. The first Analysis scene in a job usually involves the following:
• Being approached by the Client
• Getting a rundown of the job
• Determining payment, if any
Then the group decides who is running this job. Sometimes, maybe even most of the time, the person who should run this particular job will be obvious anyway. The person in charge gets to use his or her skills and whatnots for free, of course. Bringing in the other team members costs a favor each. Of course, sometimes the client has a tie to one of the team members who, for whatever reason, isn’t suited to running the job; putting someone else in charge on a job where you brought in the client yourself costs you a favor.
The person in charge of the job brings in the team members who will be involved and delegates tasks. These tasks can involve the following:
• Doing reconnaissance
• Laying traps
• Rallying forces
• Creating diversions
There are special mechanics for doing these things, which can get you tokens to place or burn during the Mission scenes, or can cost you in the Mission scenes as well. This is the stuff where your skills and whatnots are really useful; the dice mechanic here is probably a simplified version of the pendulum mechanic* used in the Mission scenes, or maybe is an independent mechanic that informs the pendulum mechanic.
Anyway, there are a series of scenes in which individual characters do awesome things in order to set themselves up for success on the mission, and people get together at the end of the Analysis phase to finish planning for the job.
*More on the pendulum mechanic in a following post
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