[Blowback for $1K] Timeline
So, a big part of the challenge was that I have one year to make the game: I’ve got to do everything I said I’m going to do by October 31st, 2010. This is going to be a bit of a challenge, but as I’ve already got part of the game written and the rest tentatively mapped out in my head, hopefully it will not be impossible. But, like with the budget, the most important thing in budgeting time is figuring out major landmarks in your timeline and in your production schedule. It’d be nice if some of the landmarks in production intersected with landmarks in the timeline. So here’s my shot:
Polished playtest document: Dreamation (February 18th, 2010) – The game itself may still have some minor bugs to work out, but all the parts will be there, even if they’re not moving completely smoothly. At this point I plan on having the game thoroughly playtested online, and need to introduce it further to face-to-face tabletop groups, especially testing its one-shot capabilities and how easy it is to explain to new groups.
Written “finished” draft: PAX East (March 26th, 2010) – this includes the entirety of the text. I’m not calling it a playtest document, because the playtest document is constantly written and revised as people play it. I’ll talk more about how I like to playtest once I’ve spat out this whole timeline. This is the first draft of the final rules.
Edited draft: May 30th, 2010 – I want to get this combed over a few times for clarity and consistancy, by my editor, by playtesters, and by one person who’s never seen the game before.
Book back from the printers: DexCon (Sometime in July, 2010) – I want to get some copies of the book into people’s hands before GenCon.
Get married (July 24th, 2010) – This part makes me a bit nervous that I might miss some of the spring/summer deadlines. Hopefully I can get ahead of schedule!
Book goes into wide release: GenCon (August 5th, 2010) – I know, it’s trite but it works. I think honestly I’ll want to go to GenCon more to hang out with people and celebrate getting this sucker done than to shill.
Online support finished: October 31st, 2010 – This is the stuff that makes the most sense to do last, since it requires the game to be completely done first.
This is pretty ambitious, and so it requires a little shift in my plans. I’d originally been planning to give a PDF of the game to everyone who posts an Actual Play report on Story-Games, The Forge, or RPG.net. That is no longer the case. For now on, every playtester who posts an AP report will get an actual physical copy of the book. Hopefully this will lead to more feedback, which will lead to more quickly addressing any problems.
First deadline: 121 days
Leave a Reply