JiffyCon Playtest Wrap-Up (And AP report!)
The first real playtest of Blowback went off with flying colors. In fact, you can read an AP report by two of the players over here on The Forge. As I told the players during a break: I’d played through Analysis twice, talked through Mission once, and sort of had an idea in my head of how Blowback was supposed to go. With those things in mind, Analysis and Mission both went extremely smoothly, with only two minor changes that I’d make. Blowback was rushed, since we were running out of time, but it ended on a pretty interesting note. All in all, I’d say it was a success, and my thanks go out to Jim, Chuck, Sam and Kate for taking a chance on the game. I’ll update the text to reflect the changes we made and finish writing up Mission in the next few days, and then release the next phase of the playtest document.
In other news, I got the paper samples from 360digital and I’m extremely impressed. I think I know who I’ll be using to print the game. The only disappointment is that their matte laminate scratches easily– but that’s true of ALL matte laminate, so it’s hard to blame them.
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